i should try finding the project file but it was so fiddly.... i could have made it even cooler if the program wasnt actively battling me. half the time the program would want to apply force to every astroid in the map at once. i think the main thing that was bugging me was i couldnt reference the collided objects velocity so everything has a set bounce speed rather than being realistic...
its a program i think specifically built for prototyping, so is meant to be really stripped back so you can test ideas quickly. plus like trying to be an accessible visual coding thing. but argggggghhhhhhhhhhhh right?????
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(You better appreciate these collision physics... Gdevelop doesn't even have object references let alone arrays..........)
Oh lord that must've been a nightmare! Making this all the more impressive!
i should try finding the project file but it was so fiddly.... i could have made it even cooler if the program wasnt actively battling me. half the time the program would want to apply force to every astroid in the map at once. i think the main thing that was bugging me was i couldnt reference the collided objects velocity so everything has a set bounce speed rather than being realistic...
That's insane you couldn't even do that?!!? Feels like that's pretty standard to be able to do that...
its a program i think specifically built for prototyping, so is meant to be really stripped back so you can test ideas quickly. plus like trying to be an accessible visual coding thing. but argggggghhhhhhhhhhhh right?????